The difference betwen Low poly and High Poly game assets
i'm back to answer the question from many people that they still wondering the difference between low and high poly on the game asset's
well low poly has few polygons high poly has many polygons, its not like there is a set limit that constitutes high or low, but as a general rule, you would consider a game model to be low poly, where you would attempt to create the model with the fewest polygons possible, and add detail with mormal maps
whereas a high poly model would be a sculpted model with a high resolution modifier applied or a dynamic topology mesh sculpt, where in either case the mesh could rise into the multiple millions of polygons,and here are the sample of those
well, i guess now you can figure out what is low poly model's and what is high poly model.
hope that will answer your question folks.
anyway, stay tune because next topic we will talk about the hand painted texture model's.
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